Returns true if the audio sequence is currently playing
Set a callback function that is invoked when an audio clip in the sequence ends (only called if audio clip reaches its end).
Set a callback function that is invoked when an audio clip in the sequence ends (only called if audio clip reaches its end).
Function to invoke. Sends IAudioPlayInfo parameter that is the clip ending
Set a callback function that is invoked when an audio clip in the sequence starts.
Set a callback function that is invoked when an audio clip in the sequence starts.
Function to invoke. Sends IAudioPlayInfo parameter that is the clip starting
Set a callback function that is invoked when the sequence ends. This occurs explicitly when the last audio is complete
Set a callback function that is invoked when the sequence ends. This occurs explicitly when the last audio is complete
Function to invoke. Sends atEnd parameter that is set to true if the last audio in the sequence was played to the end
Set a callback function that is invoked whenever audio in the sequence stops. This occurs when the audio is explicitly stopped or the end of the last audio is reached
Set a callback function that is invoked whenever audio in the sequence stops. This occurs when the audio is explicitly stopped or the end of the last audio is reached
Function to invoke. Sends atEnd parameter that is set to true if the last audio in the sequence was played to the end
Start playing the sequence (from the beginning)
Stop playing the sequence
Takes in a number/string and returns an array of IAudioPlayInfo to be played as an audio sequence in english. Examples: "8675309" -> "eight million six hundred seventy five three hundred nine" ".007" -> "point zero zero seven" -42 -> "negative forty two"
Number to convert to audio sequence
Name of the audio group/channel where the number audio lives. If not specified the audio is assumed to be global and put on the IAudioPlayInfo.name property
Array<SZ.IAudioPlayInfo>
AudioClipSequence defines a series of audio that plays in sequence