Returns true/false if an audio has been added and loaded successfully
Name of the audio group (single audio or audio of sprites)
Name of the sprite (optional)
Return all audio that matches nameOrSprite. Matches single audio names and sprites. Only searches audio that has been added to audio manager and loaded successfully
Name/group or sprite to search for
Check if an audio is paying
Name of the audio group (single audio or audio of sprites)
Name of the sprite (optional)
Play a loaded audio
Name of the sprite (optional)
AudioClip object where playback properties can be changed and callback functions set
Play a loaded background audio
Name of the background audio (optional). If not set, the first background audio found will be used
Play audio sprite from "globalAudio". If the sprite is not found, try to play single audio.
Name of the sprite in "globalAudio". If not found try playing single audio named by 'sprite'
AudioClip object where playback properties can be changed and callback functions set
Play a list of audio in sequence
The AudioManager manages loading audio and audio playback