Use the destroy method on the instance to fully remove it and its allocations and clear the reference to the instance in the TextBox object.
canvas context
interface PIXI.IFontMetrics { ascent: number, descent: number, fontSize: number }
PIXI.IFontMetrics from the Phaser Font Cache
for example: "bold 24px 'Arial'"
font ID string
object: width in pixels of the current textInstance.text
Pause TextBox
Resume TextBox
numeric color
Create the Text instance and add to the game world